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Rules - OddShot

It is recommended to play with a minimum of two players. Fill your glass with your favorite drink and put your phones away to avoid distractions and delays in the game, allowing you to enjoy a better experience.

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To start, players will be positioned around the game with their pieces on the green square marked '0'.

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OBJECTIVE

Be the first one to complete a lap in a clockwise. But aware - in OddShot, direction is never guaranteed! 

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Your movement depends or whether the number roller is even or odd:

Even number: move clockwise.

Odd number: move counterclockwise.

STARTING THE GAME

Each turn, the player will roll the dice to advance. To win OddShot you must complete one full lap around the board in clockwise direction. Landing on or passing the starting square after completing a full lap counts as a victory. 

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If you have completed one lap in opposite direction, now you just need one lap in clockwise. (Players can also use the gray squares for the ones that started backwards, and have a better organization of the game).

 

Each box has a rule that the players must complete.

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Squares where it doesn't specify how much to drink will count as one drink (1).

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If you land on a square that forces you to move to another, or other player moves you, you do NOT need to complete what the new square says. 

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SPECIAL SQUARES

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GOD: The number rolled by the dice is the number of drinks the player must take. (Example: if you roll a 3, you take 3 sips)

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BEST FRIENDS: The player who lands on this square, must choose and move forward another player 2 positions.

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HEADS OR TAILS: The player must toss the coin, (or some other object that fulfills the same function). If it comes up heads, the player drinks. If tails, the rest of the players must drink once. 

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DRINK 2 & PLAY: The player must drink twice and rolls the dice again to play another turn. 

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NEVER HAVE I EVER: You can make your own statement or, if you can't think of anything, draw a card with the same symbol.

"RED" or "BLACKS": If the player lands on The Black Skull, all players who are on a black square must take a drink. If the player lands on The Red Skull, all players who are on a red square must take a drink.

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SPIN: Use the spinner or any other object that serves the same function. Spin it and the indicated player must take a drink.

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WHO COME BACK?: The player who lands on this square, must choose and move another player back 4 positions.

LIFE: It is the life square. Nobody wants anything bad to happen. Take a break, drink water and stay stronger than ever to continue.

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CANNONS: If a player lands on this square, he will move automatically forward or backward towards its respective direction, but must have two sips.

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WHO IS MOST LIKELY TO...? You can make your own statement or  draw a card with the same symbol. All players point to the person they believe is most likely to do the action. The person with the most votes must take a drink.

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CHUG OF TIME: The player must drink for 5 seconds. ( Additional: the rest of the players can take the time with their phones. If they are able to stop the time in 5:00, the player who is drinking must repeat it only one more time).

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