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Rules - Pirypi

It is recommended to play with a minimum of two players. Fill your glass with your favorite drink and put your phones away to avoid distractions and delays in the game, allowing you to enjoy a better experience.

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To start, players will be positioned around the game with their pieces on the first square marked 'START'.

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OBJECTIVE

Be the first player to eat at least one chip from every other player.
(You may eat multiple chips of the same color, but in order to win you must have eaten at least one chip from each opponent.)

STARTING THE GAME

Each player must play with two chips of the same color.

 

Each player must use a different color.

 

All players must begin the game on their designated starting squares.​​

MOVEMENT

To move, a player must roll both dice. Players can choose one of two options:

 

     â€‹1.Split the dice: Move each chip according to the number on each dice.
(Example: If you roll a 3 and a 5, you may move one chip 3 squares and the other 5 squares.)

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     2.Combine the dice: Add the values of both dice and move only one chip the total number of squares.


(Example: A roll of 3 and 5 can move one chip 8 squares.)

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Movement can be made in any direction. 

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If both of your chips occupy the same square, you create a “wall.” A wall cannot be passed through or eaten by other players.

EATEN OTHERS

To eat another player’s chip, you must land directly on the same square as their chip. When a chip is eaten: the eaten player must chug their drink and the eaten chip returns to its starting square.

SPECIAL SQUARES

Colored Squares

  • If a player lands on a colored square, the player using that color must take one sip.

  • If you land on your own colored square, you do not drink. This becomes your “home”, and while in “home,” your chip cannot be eaten.

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Never Have I Ever Squares

You can make your own statement or, if you can't think of anything, draw a card with the same symbol.

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Who Is Most Likely To Squares

You can make your own statement or, if you can't think of anything, draw a card with the same symbol. All players point to the person they believe is most likely to do the action. The person with the most votes must take a drink.

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